Also, it's weird that there are "levels" to begin with. The catch is that there just isn't as much of it on the Wii and PlayStation 2, and the levels feel a little empty as a result. All of this same stuff is present in the 360/PS3 release.
Tony hawk proving ground wii gameplay manual#
You'll also encounter street challenges, which set you up to grind specific lines, manual past set markers, and so on. However, it's all awfully straightforward, and none of the goals are especially interesting or memorable. The catch this time around is that there are three different types of main goals: the competitions and photo-taking of the career lifestyle, the rough-and-tumble world of hardcore skating, and the level-editing and climbing of the rigger. The controls are applied to a stripped-down take on a typical Tony Hawk adventure. The end result is a skittish-looking game that feels kind of bad. In both cases, the game runs way too fast and the controls aren't tight enough to properly control your skater at this high rate of speed. On the other hand, the PlayStation 2 version has the typical Tony Hawk control set. But it never feels quite right when you're aggro kicking for more speed by continually lifting the Remote, or when shoving both halves of the controller forward to perform an attack. About the only concession made for the Wii version is that the screen makes note of every time you move the Remote or Nunchuk, so you can at least see what it's detecting and adjust if that isn't what you're trying to do. They've all been squeezed onto the Wii Remote and Nunchuk, but they neither feel intuitive nor take advantage of the Wii's unique strengths. The Wii controls weren't really designed to handle a game like this, especially one with so many different little techniques. You can take on goals in different orders, but it doesn't feel as if there are very many of them. And if you happen to be playing on the Wii, you also get to deal with a pretty bad set of controls. That means you're left with a third-rate Tony Hawk game that uses some of the elements from the main versions. Then there's the PlayStation 2 and Wii versions, which aren't nearly as fresh as the 360/PS3 take on the game…which wasn't especially fresh to begin with.
Tony hawk proving ground wii gameplay ps3#
The PS3 and 360 obviously had the most work put into them, and the games were clearly designed for those systems. As with many multiplatform games, the different versions operate on multiple tiers. Those developers are Studios, who have turned out a version of Tony Hawk's Proving Ground for the PlayStation 2 and the Wii. With the core developers of the Tony Hawk franchise off and skating on the PlayStation 3 and Xbox 360, the other console versions have been turned over to different developers.